After all those months off, I'm back to my day job. Let me recount the details of my retreat for you...
Working on the game was hard
Despite having what should have been a plethora of time, the opposite felt true. While this shouldn't be surprising, it can be pretty detrimental, especially when you are doing creative work (like writing a story). You have good days and bad days, sometimes a string of each, but it can be very difficult to be predictable or know what to expect of yourself. It's also challenging to tell whether anything your doing is worthwhile (see: writer's block). Is the story I've been working on for months (and to an extent, years) any good? I'm still not sure, and remain doubtful, but it will be what it will be. And it will be done.
But I accomplished most of what I hoped
A lot of what's left is "polish" and other features/improvements you might take for granted when playing other games, especially RPGs. Adding all those tutorials, ability animations, etc. take time.
Oh and I went to GDC!
This was my third one, and like the others, it was great! I got to attend some really interesting talks, see some cool tech/games, play Light Fingers, walk around some parties, and get to know my TO GDC friends even better. I hope to be back next year too!
I still really need to update this website. Sorry! I've taken some new screenshots and they look way better than my old screenshots, so I'll do my best to get them up here.
As far as the actual game goes, there are a few UI improvements that I need to implement, and then mostly just iterating on it over and over while smoothing the rough edges a bit each time.
Now I have to go follow up with all those wonderful people I met at GDC!
Stay In Touch
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